Frostgrave:Soldiers

From Frostgrave Wiki

There are numerous soldier types in Frostgrave. Each soldier type has unique set of Stats and Equipment. This list collates all soldier types, specifying their original supplement.

Name Specialist Move Fight Shoot Armour Will Health Cost Equipment[1]
Thug Regular 6 +2 +0 10 -1 10 0 Hand Weapon
Thief Regular 7 +1 +0 10 +0 10 0 Dagger
War Hound Regular 8 +1 +0 10 -2 8 10 Animal
Infantryman Regular 6 +3 +0 11 +0 10 50 Two-Handed Weapon

Light Armour

Man-at-Arms Regular 6 +3 +0 12 +1 12 75 Hand Weapon

Shield

Light Armour

Apothecary Regular 6 +1 +0 10 +3 12 75 Staff

Healing Potion

Archer Specialist 6 +1 +2 11 +0 10 75 Bow

Dagger

Quiver

Light Armour

Crossbowman Specialist 6 +1 +2 11 +0 10 75 Crossbow

Dagger

Quiver

Light Armour

Treasure Hunter Specialist 7 +3 +- 11 +2 12 100 Hand Weapon

Dagger

Light Armour

Tracker Specialist 7 +1 +2 11 +1 12 100 Staff

Bow

Quiver

Light Armour

Knight Specialist 5 +4 +0 13 +1 12 125 Hand Weapon

Dagger

Shield

Heavy Armour

Templar Specialist 5 +4 +0 12 +1 12 125 Two-Handed Weapon

Heavy Weapon

Ranger Specialist 7 +2 +2 11 +2 12 125 Bow

Hand Weapon

Quiver

Light Armour

Barbarian Specialist 6 +4 +0 10 +3 14 125 Two-Handed Weapon

Dagger

Marksman Specialist 5 +2 +2 12 +1 12 125 Crossbow

Hand Weapon

Quiver

Heavy Armour

SupLL.png Bard Standard 6 +2 +0 11 +4 12 100gc Hand Weapon

Leather Armour

SupLL.png Crow Master Standard 6 +0 +0 11 +2 10 100gc Hand Weapon

Leather Armour

Blood Crow

Cannot Carry Items

SupLL.png Javelineer Standard 6 +0 +0 10 +0 10 25gc Javelins
SupLL.png Pack Mule Standard 6 +0 +0 10 +0 10 20gc Dagger

3 Item Slots

SupBP.png Trap Expert Standard 6 +2 +0 11 +1 12 50gc 2 Daggers

Leather Armour

SupBP.png Tunnel Fighter Standard 6 +3 +0 11 +1 12 80gc 2 Hand Weapons

Leather Armour

SupFP.png Assassin Standard 6 +2 +0 10 +3 12 80gc Hand Weapon

Poison

Bonus When Supported

Never a Supporting Figure

SupFP.png Demon Hunter Specialist 6 2 2 11 2 12 Variable Two Handed Weapon,

Crossbow, Quiver, Light Armour, Damage bonus vs Demons

SupFP.png Demonic Servant Standard 6 1 0 10 4 10 Special Demon,

Minor Demonic Attribute, Summoning Assistance

SupFP.png Monk Specialist 6 4 0 10 4 12 100 Bladed Staff
SupFP.png Mystic Warior Specialist 6 4 0 10 4 12 100 Unarmed, Magic Attacks,

No unarmed Penalties

SupFH.png Construct Familiar Standard 6 1 0 11 0 2 Special Constuct, Cannot Carry Treasure, Expert Climber, Construct Eye Socket
SupFH.png Construct Hound Standard 7 1 0 10 -1 10 25 Construct, Cannot Carry Treasure
SupFH.png Scrounger Standard 5 3 0 11 1 12 60 Staff, Hand Weapon, Light Armour, Extra Black Market Roll, 20% Construct Modification Discount
SupFH.png Tinker Standard 6 2 0 11 1 10 25 Hand Weapon,

+1 to Wizard casting embed enchantment and Animate Construct, Never Unarmed

  1. Referred to originally as "notes" in the core rulebook, this wiki refers to this field as "equipment" for consistency.